Commit | Line | Data |
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a0c3ca74 KZ |
1 | package org.usfirst.frc.team3501.robot.subsystems; |
2 | ||
3 | import org.usfirst.frc.team3501.robot.Constants; | |
7670b3f4 | 4 | import org.usfirst.frc.team3501.robot.sensors.Lidar; |
4d4bcc68 | 5 | import org.usfirst.frc.team3501.robot.sensors.Photogate; |
a0c3ca74 KZ |
6 | |
7 | import edu.wpi.first.wpilibj.CANTalon; | |
2c52cb6e | 8 | import edu.wpi.first.wpilibj.CounterBase.EncodingType; |
9b10474d | 9 | import edu.wpi.first.wpilibj.DoubleSolenoid; |
2c52cb6e | 10 | import edu.wpi.first.wpilibj.Encoder; |
a0c3ca74 KZ |
11 | import edu.wpi.first.wpilibj.command.Subsystem; |
12 | ||
27fac8ed | 13 | /*** |
3b2038bb ME |
14 | * The Shooter consists of a platform and wheel, each controlled by separate |
15 | * motors. The piston controlling the platform pushes the ball onto the wheel. | |
16 | * The wheel is controlled by a motor, which is running before the ball is | |
17 | * pushed onto the wheel. The spinning wheel propels the ball. | |
27fac8ed YA |
18 | * |
19 | * @author superuser | |
20 | * | |
21 | */ | |
22 | ||
a0c3ca74 | 23 | public class Shooter extends Subsystem { |
a0c3ca74 | 24 | private CANTalon shooter; |
5930d874 | 25 | private DoubleSolenoid hood1, hood2, punch; |
2c52cb6e | 26 | private Encoder encoder; |
06fda04b | 27 | private Lidar lidar; |
4d4bcc68 | 28 | private Photogate photogate; |
a0c3ca74 KZ |
29 | |
30 | public Shooter() { | |
31 | shooter = new CANTalon(Constants.Shooter.PORT); | |
5930d874 CZ |
32 | hood1 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD, |
33 | Constants.Shooter.HOOD_REVERSE); | |
34 | hood2 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD, | |
a56412b7 | 35 | Constants.Shooter.HOOD_REVERSE); |
93453536 CZ |
36 | punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD, |
37 | Constants.Shooter.PUNCH_REVERSE); | |
2c52cb6e K |
38 | |
39 | encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A, | |
40 | Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X); | |
a0c3ca74 KZ |
41 | } |
42 | ||
64055177 | 43 | /*** |
f08a2eef YA |
44 | * This method checks to see if the ball has successfully passed through the |
45 | * intake rollers and is inside. | |
46 | * | |
47 | * @return whether the presence of the ball is true or false and returns the | |
48 | * state of the condition (true or false). | |
49 | */ | |
50 | ||
51 | public boolean isBallInside() { | |
4d4bcc68 | 52 | return photogate.isBallPresent(); |
f08a2eef YA |
53 | } |
54 | ||
a0c3ca74 | 55 | public void setSpeed(double speed) { |
0b403e60 ME |
56 | if (speed > 1.0) |
57 | shooter.set(1.0); | |
58 | else if (speed < -1.0) | |
59 | shooter.set(-1.0); | |
60 | else | |
61 | shooter.set(speed); | |
4b29730e E |
62 | } |
63 | ||
a0c3ca74 KZ |
64 | public void stop() { |
65 | this.setSpeed(0.0); | |
66 | } | |
67 | ||
2c52cb6e K |
68 | public double getSpeed() { |
69 | return encoder.getRate(); | |
70 | } | |
71 | ||
29697d89 KZ |
72 | /* |
73 | * We are going to map a lidar distance to a shooter speed that will be set to | |
74 | * the shooter. This function does not yet exist so we will just use y=x but | |
75 | * when testing commences we shall create the function | |
76 | */ | |
984e903a SC |
77 | public double getShooterSpeed() { |
78 | double distanceToGoal = lidar.getDistance(); | |
79 | double shooterSpeed = distanceToGoal; // Function to be determined | |
80 | return shooterSpeed; | |
81 | } | |
82 | ||
a0c3ca74 | 83 | // Use negative # for decrement. Positive for increment. |
27fac8ed | 84 | |
a0c3ca74 | 85 | public void changeSpeed(double change) { |
92d4c21a | 86 | double newSpeed = getSpeed() + change; |
64055177 | 87 | setSpeed(newSpeed); |
a0c3ca74 KZ |
88 | } |
89 | ||
9b10474d | 90 | // Punch Commands |
0b403e60 | 91 | public void extendPunch() { |
9b10474d GK |
92 | punch.set(Constants.Shooter.punch); |
93 | } | |
94 | ||
c8c4e6d9 | 95 | public void retractPunch() { |
9b10474d GK |
96 | punch.set(Constants.Shooter.retract); |
97 | } | |
98 | ||
a56412b7 | 99 | public void raiseHood() { |
5930d874 CZ |
100 | hood1.set(Constants.Shooter.open); |
101 | hood2.set(Constants.Shooter.open); | |
a56412b7 CZ |
102 | } |
103 | ||
104 | public void lowerHood() { | |
5930d874 CZ |
105 | hood1.set(Constants.Shooter.closed); |
106 | hood2.set(Constants.Shooter.closed); | |
a56412b7 CZ |
107 | } |
108 | ||
cc72c5b2 | 109 | public boolean isHoodDown() { |
ee31518f CZ |
110 | if (hood1.get() == Constants.Shooter.open |
111 | && hood2.get() == Constants.Shooter.open) | |
cc72c5b2 CZ |
112 | return true; |
113 | return false; | |
114 | } | |
115 | ||
3b2038bb ME |
116 | @Override |
117 | protected void initDefaultCommand() { | |
071ab315 | 118 | } |
a0c3ca74 | 119 | } |