fix command names and get rid of unused stuff
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / subsystems / Shooter.java
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1package org.usfirst.frc.team3501.robot.subsystems;
2
3import org.usfirst.frc.team3501.robot.Constants;
d8c01920 4import org.usfirst.frc.team3501.robot.Lidar;
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5
6import edu.wpi.first.wpilibj.CANTalon;
2c52cb6e 7import edu.wpi.first.wpilibj.CounterBase.EncodingType;
9b10474d 8import edu.wpi.first.wpilibj.DoubleSolenoid;
2c52cb6e 9import edu.wpi.first.wpilibj.Encoder;
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10import edu.wpi.first.wpilibj.command.Subsystem;
11
27fac8ed 12/***
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13 * The Shooter consists of a platform and wheel, each controlled by separate
14 * motors. The piston controlling the platform pushes the ball onto the wheel.
15 * The wheel is controlled by a motor, which is running before the ball is
16 * pushed onto the wheel. The spinning wheel propels the ball.
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17 *
18 * @author superuser
19 *
20 */
21
a0c3ca74 22public class Shooter extends Subsystem {
a0c3ca74 23 private CANTalon shooter;
0b403e60 24 private CANTalon angleAdjuster;
071ab315 25 private DoubleSolenoid hood, punch;
2c52cb6e 26 private Encoder encoder;
06fda04b 27 private Lidar lidar;
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28
29 public Shooter() {
30 shooter = new CANTalon(Constants.Shooter.PORT);
3b2038bb 31 angleAdjuster = new CANTalon(Constants.Shooter.ANGLE_ADJUSTER_PORT);
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32 punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD,
33 Constants.Shooter.PUNCH_REVERSE);
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34
35 encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,
36 Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X);
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37 }
38
64055177 39 /***
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40 * This method checks to see if the ball has successfully passed through the
41 * intake rollers and is inside.
42 *
43 * @return whether the presence of the ball is true or false and returns the
44 * state of the condition (true or false).
45 */
46
47 public boolean isBallInside() {
48 return true;
49 }
50
a0c3ca74 51 public void setSpeed(double speed) {
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52 if (speed > 1.0)
53 shooter.set(1.0);
54 else if (speed < -1.0)
55 shooter.set(-1.0);
56 else
57 shooter.set(speed);
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58 }
59
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60 public void stop() {
61 this.setSpeed(0.0);
62 }
63
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64 public double getSpeed() {
65 return encoder.getRate();
66 }
67
a0c3ca74 68 // Use negative # for decrement. Positive for increment.
27fac8ed 69
a0c3ca74 70 public void changeSpeed(double change) {
92d4c21a 71 double newSpeed = getSpeed() + change;
64055177 72 setSpeed(newSpeed);
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73 }
74
9b10474d 75 // Punch Commands
0b403e60 76 public void extendPunch() {
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77 punch.set(Constants.Shooter.punch);
78 }
79
c8c4e6d9 80 public void retractPunch() {
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81 punch.set(Constants.Shooter.retract);
82 }
83
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84 @Override
85 protected void initDefaultCommand() {
071ab315 86 }
a0c3ca74 87}