Instantiate lidar objcet in Shooter class
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / subsystems / Shooter.java
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1package org.usfirst.frc.team3501.robot.subsystems;
2
3import org.usfirst.frc.team3501.robot.Constants;
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4import org.usfirst.frc.team3501.robot.Lidar;
5import org.usfirst.frc.team3501.robot.MathLib;
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6
7import edu.wpi.first.wpilibj.CANTalon;
2c52cb6e 8import edu.wpi.first.wpilibj.CounterBase.EncodingType;
9b10474d 9import edu.wpi.first.wpilibj.DoubleSolenoid;
2c52cb6e 10import edu.wpi.first.wpilibj.Encoder;
d8c01920 11import edu.wpi.first.wpilibj.I2C;
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12import edu.wpi.first.wpilibj.command.Subsystem;
13
27fac8ed 14/***
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15 * The Shooter consists of a platform and wheel, each controlled by separate
16 * motors. The piston controlling the platform pushes the ball onto the wheel.
17 * The wheel is controlled by a motor, which is running before the ball is
18 * pushed onto the wheel. The spinning wheel propels the ball.
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19 *
20 * @author superuser
21 *
22 */
23
a0c3ca74 24public class Shooter extends Subsystem {
a0c3ca74 25 private CANTalon shooter;
071ab315 26 private DoubleSolenoid hood, punch;
2c52cb6e 27 private Encoder encoder;
06fda04b 28 private Lidar lidar;
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29
30 public Shooter() {
31 shooter = new CANTalon(Constants.Shooter.PORT);
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32 hood = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD,
33 Constants.Shooter.HOOD_REVERSE);
34 punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD,
35 Constants.Shooter.PUNCH_REVERSE);
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36
37 encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,
38 Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X);
06fda04b 39
d8c01920 40 lidar = new Lidar(I2C.Port.kMXP);
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41 }
42
64055177 43 /***
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44 * This method checks to see if the ball has successfully passed through the
45 * intake rollers and is inside.
46 *
47 * @return whether the presence of the ball is true or false and returns the
48 * state of the condition (true or false).
49 */
50
51 public boolean isBallInside() {
52 return true;
53 }
54
a0c3ca74 55 public void setSpeed(double speed) {
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56 speed = MathLib.constrain(speed, -1, 1);
57 shooter.set(speed);
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58 }
59
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60 public void stop() {
61 this.setSpeed(0.0);
62 }
63
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64 public double getSpeed() {
65 return encoder.getRate();
66 }
67
a0c3ca74 68 // Use negative # for decrement. Positive for increment.
27fac8ed 69
a0c3ca74 70 public void changeSpeed(double change) {
92d4c21a 71 double newSpeed = getSpeed() + change;
64055177 72 setSpeed(newSpeed);
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73 }
74
9b10474d 75 // Punch Commands
d8c01920 76 public void punch() {
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77 punch.set(Constants.Shooter.punch);
78 }
79
c8c4e6d9 80 public void retractPunch() {
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81 punch.set(Constants.Shooter.retract);
82 }
83
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84 public boolean isHoodOpen() {
85 return hood.get() == Constants.Shooter.open;
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86 }
87
88 public void openHood() {
89 hood.set(Constants.Shooter.open);
90 }
91
92 public void closeHood() {
93 hood.set(Constants.Shooter.closed);
94 }
95
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96 @Override
97 protected void initDefaultCommand() {
98 }
99}