get rid of lidar variables and code that conflicted with lidar variables already...
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / subsystems / Shooter.java
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1package org.usfirst.frc.team3501.robot.subsystems;
2
3import org.usfirst.frc.team3501.robot.Constants;
a0c3ca74 4
e36ea863 5import edu.wpi.first.wpilibj.AnalogPotentiometer;
a0c3ca74 6import edu.wpi.first.wpilibj.CANTalon;
2c52cb6e 7import edu.wpi.first.wpilibj.CounterBase.EncodingType;
9b10474d 8import edu.wpi.first.wpilibj.DoubleSolenoid;
2c52cb6e 9import edu.wpi.first.wpilibj.Encoder;
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10import edu.wpi.first.wpilibj.command.Subsystem;
11
27fac8ed 12/***
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13 * The Shooter consists of a platform and wheel, each controlled by separate
14 * motors. The piston controlling the platform pushes the ball onto the wheel.
15 * The wheel is controlled by a motor, which is running before the ball is
16 * pushed onto the wheel. The spinning wheel propels the ball.
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17 *
18 * @author superuser
19 *
20 */
21
a0c3ca74 22public class Shooter extends Subsystem {
a0c3ca74 23 private CANTalon shooter;
071ab315 24 private DoubleSolenoid hood, punch;
2c52cb6e 25 private Encoder encoder;
06fda04b 26 private Lidar lidar;
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27
28 public Shooter() {
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29 leftLidar = new AnalogPotentiometer(0);
30 rightLidar = new AnalogPotentiometer(0);
a0c3ca74 31 shooter = new CANTalon(Constants.Shooter.PORT);
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32 hood = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD,
33 Constants.Shooter.HOOD_REVERSE);
34 punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD,
35 Constants.Shooter.PUNCH_REVERSE);
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36
37 encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,
38 Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X);
06fda04b 39
77c791b9 40 lidar = new Lidar(Constants.Shooter.LIDAR_I2C_PORT);
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41 }
42
64055177 43 /***
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44 * This method checks to see if the ball has successfully passed through the
45 * intake rollers and is inside.
46 *
47 * @return whether the presence of the ball is true or false and returns the
48 * state of the condition (true or false).
49 */
50
51 public boolean isBallInside() {
52 return true;
53 }
54
a0c3ca74 55 public void setSpeed(double speed) {
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56 if (speed > 1.0)
57 shooter.set(1.0);
58 else if (speed < -1.0)
59 shooter.set(-1.0);
60 else
61 shooter.set(speed);
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62 }
63
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64 public void stop() {
65 this.setSpeed(0.0);
66 }
67
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68 public double getSpeed() {
69 return encoder.getRate();
70 }
71
a0c3ca74 72 // Use negative # for decrement. Positive for increment.
27fac8ed 73
a0c3ca74 74 public void changeSpeed(double change) {
92d4c21a 75 double newSpeed = getSpeed() + change;
64055177 76 setSpeed(newSpeed);
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77 }
78
9b10474d 79 // Punch Commands
1696ae28 80 public void extendPunch() {
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81 punch.set(Constants.Shooter.punch);
82 }
83
c8c4e6d9 84 public void retractPunch() {
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85 punch.set(Constants.Shooter.retract);
86 }
87
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88 @Override
89 protected void initDefaultCommand() {
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90 }
91
92 public void openHood() {
93 hood.set(Constants.Shooter.open);
94 }
95
96 public void closeHood() {
97 hood.set(Constants.Shooter.closed);
98 }
99
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100 @Override
101 protected void initDefaultCommand() {
102 }
103}